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Super Smash Bros Ultimate
Redesigning the character customization experience to enhance player engagement and creative freedom in a video game.

Super Smash Bros Ultimate: World of Light
Project Type - Solo
Timeline - 2 1/2 Weeks
Role(s) - UX Designer, UI Designer
Tools - Figma, Photoshop
Platform - Nintendo Switch (Game Console)
The main goal of this case study was to design and improve Super Smash Bros Ultimate's fighter customization options to make the overall player experience more enhanced and customizable.
As the UX and UI Designer, my main goal was to improve the game's fighter customization features and gameplay flow in SSB's World of Light story mode.